
For decades, accessibility in gaming felt like an afterthought; tucked away in obscure settings menus or ignored altogether. But lately, the industry has started to catch up, and we’re finally seeing games that treat accessibility not as charity, but as basic game design hygiene. (And yes, we’re side-eyeing the ones who still don’t get it.)
Indies Are Innovating Too
Accessibility doesn’t only live in AAA land. Games like Celeste and Ikenfell show how small studios can punch way above their weight when they prioritize inclusive mechanics early in development. Celeste’s Assist Mode lets players slow time, skip sections, or even become invincible—and the game doesn’t shame you for it. (Take notes, Dark Souls.)
These titles remind us: accessibility isn’t about making games “easier.” It’s about making games playable.
Accessibility isn’t a marketing checkbox. It’s a design principle that—when implemented well—benefits all players. Think about it: subtitle options help people with hearing loss and people playing quietly on the bus. Colorblind modes help gamers with visual impairments and people gaming on washed-out old TVs. Everyone wins.
The more inclusive games become, the more powerful and diverse gaming culture gets. And honestly? That’s a power-up we can all use.
Who do you think is killing it in the accessibility game? And what features do you wish every game had by default?
Leave a Reply